Here, she discovers an abandoned witch’s cottage complete with underground alchemy lab, and decides to set up her own little potion-brewing business. Impulsive and impatient, our witch leaps at the first opportunity to disembark the train when it is delayed for unspecified reasons, venturing into the local woods to explore. The game’s over-elaborate opening puts you in the role of an apprentice witch transitioning from regular witch school to a sort-of witch finishing academy, which apparently necessitates a days-long train journey. And while I can’t profess to love Little Witch In The Woods, I am glad that I tried it (which is more than I can say for the time I tried kombucha). READ MORE: ‘Sniper Elite 5’’s Invasion multiplayer lets me be a sneaky bastard – and it’s the bestīut sometimes it’s good to step outside your comfort zone, to peer over the garden fence and see what your neighbour who listens to experimental jazz and brews his own kombucha is up to.In fact, the only way this game could be less my bag is if it had a broomstick-racing minigame. I’m also not that much into witches or top-down adventure games/RPGs. It features cute pixel art, cuter anime characters, and sickeningly cute anthropomorphised animals, none of which I’m especially into because I am a thirtysomething goblin man brought up on a diet of first-person shooters and world-conquering strategy games. This week, Rick Lane follows the candy trail of Little Witch In The Woods.įull disclosure before I pour out your bubbling weekly measure of Early Access analysis – Little Witch In The Woods is 100 per cent not a game made for me. Watch this space for updates about Way to the Woods as we continue to learn more about this beauty of an Australian release.Unfinished Business is NME’s weekly column about the weird and wonderful world of Early Access games. Importantly, Way to the Woods also finally has an updated release window, now expected in the first quarter of 2023, as also seen on Ant’s Twitter. It may not be a challenging game, having a strong focus on narrative rather than win or loss conditions, but Ant suggests proudly that it’s still important to him that the game remains fun to interact with. Ant mentions the idea of an emotive and evocative journey, one which he hopes will cause a genuine stir and a possible tear from his players. It’s not easy to make a video game, especially when it’s your debut project as a solo developer who was only in his teens when his game started getting attention. Talking with developer Ant Tan and you can see the passion of this young creative. Clearly this wasn’t a snapshot of the reality we currently know, which raises questions that continue to so far go unanswered. The further into the demo we played and the more abstract the environment got. You could call upon light with the press of a bumper and expel that light to power electronics around you and help dispel the black tar. Instantly impressive were the deer’s movement animations, as tails slowly waggled and ears twitched between elegant steps. Stopping to feed your fawn berries showed the dependency of the youngling as you take in your surreal environment. #Way to the woods switch fullIn the slice of game we were able to play, you’d move the deer around a grim environment, full of a black tar-like substance, doing light platforming over logs and at one stage vans whilst you pursued an ethereal spirit of a deer. Better yet, Way to the Woods was playable, allowing us to go hands-on with the clearly not abandoned release. Heading to Ant’s Twitter or Tumblr pages never turned up many answers, outside of a December 2020 post apologising for delays and an inability to hit certain targets during development.Īs someone who has been keeping an eye on this release, hoping for it to resurface, I was delighted to have been invited to a press event held by VicScreen where Way to the Woods was one of six games being showcased. With all its beauty and intrigue, Way to the Woods became somewhat of a mystery with headlines like “What happened to Way to the Woods” popping up in game spaces across the internet. In fact, still to this day, the game’s website lists a “Coming 2020” release window and its one (and only?) trailer somewhat comically reads “coming 2020 …for real this time”. That game had an expected 2020 release date, but unfortunately completely dropped off the map when solo developer Ant Tan missed his projected deadlines and stopped publically sharing information about his game. Do you remember that incredible and melancholic deer game from Microsoft’s press conference all the way back at E3 2019? Way to the Woods was the name of an emotive journey of a deer and fawn as they traverse a rundown and seemingly abandoned city, attempting to make their way back to the woods.
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